BVH Animation Plugin for OpenUSD
I have recently released an open-source BVH animation file format plug-in for OpenUSD.
What Does It Do?
The plug-in enables USD to read BVH skeletal animation files, by translating them into the usdSkel
schema.
Once installed, USD can either read them directly, e.g.:
> usdview ./walk_motion.bvh
Or compose BVH data into a larger scene through its composition arcs, e.g:
over "AnimationData"
(
references = @./walk_motion.bvh@
)
{
}
Example Use Cases
Here are some example use cases that are made possible by the plug-in:
💡Use usdview
to inspect and play back skeletal animation data in BVH files
💡Use usdrecord
to render playblasts of BVH motion capture data on the command line
💡Use USD to transcode BVH motion capture data to other file formats
💡Use USD to compose BVH animation into a larger scene composition
💡Extend a DCC that supports USD (and the usdSkel schema) to import BVH animation data
💡Write your skeletal animation pipeline on top of USD and use this plug-in to ingest BVH data into it
💡Ingest the various open source motion capture data sets delivered in BVH (Ubisoft LAFAN1, etc…) into your USD-based skeletal animation pipeline
To illustrate one such use case, here is a screenshot of the plug-in being used to bind a BVH animation from the Ubisoft LAFAN1 dataset to its sample model, visualised in usdview.